export default class SocketProtocol {
    public static LOGINGAME     =   0x00000100;//进入游戏 建立连接
    public static LOGOUTGAME    =   0x00000101;//退出游戏 断开连接
    public static HEARTBEAT     =   0x00000102;//心跳包
    public static MATCHROOM     =   0x00000103;//匹配房间
    public static JOINROOM      =   0x00000104;//加入房间
    public static LEAVEROOM     =   0x00000105;//离开房间
    public static OTHERLEAVE    =   0x00000106;//其他玩家离开房间
    public static OTHERJOIN     =   0x00000107;//其他玩家加入房间
    public static READYGAME     =   0x00000108;//游戏准备
    public static LOADEDGAME    =   0x00000109;//加载完成
    public static SEBROADCAST   =   0x0000010A;//发送广播
    public static REBROADCAST   =   0x0000010B;//接收广播
    public static GETPLAYERS   	=   0x0000010C;//获取玩家数据
}
